Computational Intelligence Creating Procedural Content for Games - Joseph Alexander Brown

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  • #Joseph Alexander Brown
  • #2015
  • #IEEE CIS Webinar competition 2015
  • #Procedural Content Generation
  • #Game Development
  • #Evolutionary Programming

This webinar by Dr. Joseph Alexander Brown provides an overview of the current thinking on Procedural Content Generation (PCG) using biologically inspired searches to develop levels and enemy placement in game development. 

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  • Published on
  • October 1, 2016

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