IEEE ISTAS 2021 - Designing Online/Offline Experiences with Children in Mind

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#IEEE ISTAS 2021 #Childhood #intersectionality #user feedback #inclusive design

This special session, organized by the IEEE Standards Association, features contributions by two leading experts who have worked on IEEE initiatives geared towards developing more ethical, trustworthy guidelines and standards for technology aimed at children: Nishan Chelvachandran and Katina Michael.

The session opens with an overview of this area by moderator Moira Patterson (IEEE Standards Association), which is followed by the two speakers' presentations.

As they emphasize in their remarks, children need space to grow up, learn, evolve in a manner that allows them to develop through their stages of evolving capacities in a trustworthy environment. The exposure of children in cyberspace opens a wide spectrum of opportunities and risks. Educational apps, social networks, and connected toys open up possibilities to enhance inclusion, learning opportunities, and new experiences for children, but they also create serious risks relating to privacy, safety, security, and ultimately the mental and physical wellbeing of children.

Through both the presentations and an interactive "jam board" brainstorming activity during the final part the session, Chelvachandran, Michael, and Patterson invite us to consider carefully: How can we design an online/offline environment that is made for children and keeps their best interests in mind?

The "Designing Online/Offline Experiences with Children in Mind" Special Session took place during IEEE ISTAS 2021 on 28 October 2021. 

This IEEE Standards Association-organized special session asks the important question: How can we design an online/offline environment that is made for children and keeps their best interests in mind? It features responses from Nishan Chelvachandran and Katina Michael, leading experts who have worked on IEEE initiatives geared towards developing more ethical, trustworthy guidelines and standards for technology aimed at children.

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