A Switching Transmission Game With Latency As The User's Communication Utility

We consider the communication between a source (user) and a destination in the presence of a jammer, and study resource assignment in a non-cooperative game theory framework using communication latency as the user's utility. The user switches between two
  • IEEE MemberUS $11.00
  • Society MemberUS $0.00
  • IEEE Student MemberUS $11.00
  • Non-IEEE MemberUS $15.00

Videos in this product