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A Switching Transmission Game With Latency As The User's Communication Utility
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A Switching Transmission Game With Latency As The User's Communication Utility
We consider the communication between a source (user) and a destination in the presence of a jammer, and study resource assignment in a non-cooperative game theory framework using communication latency as the user's utility. The user switches between two
We consider the communication between a source (user) and a destination in the presence of a jammer, and study resource assignment in a non-cooperative game theory framework using communication latency as the user's utility. The user switches between two